Reducing lines of code can make your work more readable, making it easier for you and for others to read. More lines means more mental gymnastics to decipher which part of code does what. I want to go over some tips and tricks that helpd me.
If you’ve ever wanted to grab all of the game objects in your Unity scene with a specific script attached and refer to them in your code, it’s quite straight forward. You can also get a single game object the same way.
If you’ve ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.
For each loops in C# and Unity go through every element in an array or storage container and they are simple to write. Let me show you how.