I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours - they... Continue Reading →
Good Advice On Being A Successful Indie Developer For Mobile
One of the people I respect is Bart Bonte. He's put a lot of puzzle games out and has had a successful blog running for quite some time. I also heard he recently got to 500k players on his game Black. Well, Bart put an article out recently on how he's become a successful mobile... Continue Reading →