Puzzledorf Design Articles

Here is a series of articles I have written on how Puzzledorf was designed. Some of the topics, such as Visual Design, branch into area’s other than game design, but all of them tie back into the games core mechanics and design, and how the different area’s, graphics, sound, etc, feed back into and are an integral part of game design.

Reflection Series

  1. Tutorial Design
  2. Difficulty Pacing
  3. Puzzle Design
  4. Playtesting
  5. Visual Design

If you enjoyed reading, try my game Puzzledorf.

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