Teaching people how to play your game is a critical component of game design - and yet a lot of players hate tutorials. So how to teach people without boring them? Better still, how to provide a tutorial that players don't think of as a tutorial? This article discusses the subject through the lens of Puzzledorf.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
My upcoming game, Puzzledorf, has been a side project of mine for several years. It has existed in one form or another while I have studied Games Programming and Business at AIE, the Academy of Interactive Entertainment. AIE are a college that specialises in educating people in games and visual effects for movies. They have done a fantastic job of... Continue Reading →
I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours - they... Continue Reading →
One of the people I respect is Bart Bonte. He's put a lot of puzzle games out and has had a successful blog running for quite some time. I also heard he recently got to 500k players on his game Black. Well, Bart put an article out recently on how he's become a successful mobile... Continue Reading →
This post contains a bunch of colour palettes you can use in your games and pixel art projects, as well as some resources for helping you to automatically generate or manually create your own palettes, as well as some other resources. Updated periodically as I discover more stuff.
THE STU REVIEW – So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io. Itch.io is free for developers to sell their games -... Continue Reading →
THE STU REVIEW - You know those flashy animated images you see on other peoples websites? Have you ever wondered how you could make your own? Well now you can, with gifCam. gifCam is how I record my gif's, as above. It's a recorder that sits over your desktops, and it will record whatever is... Continue Reading →
Blue Screen of death. A computer crashes without saving and you lose all your work. Those are scary thoughts for many of us. Thankfully, now with GoodSync, you don't have to fear such things. You can set GoodSync to automatically back up all of your hard work to a local save device, such as USB... Continue Reading →
I named this blog post after the issue I was facing which, having solved it, enabled me to go on making my game The Nodus. Every time I tried to sign in to Adobe Creative Cloud Desktop App, it signed me back out. I didn't find a solution with a quick Google search, so I... Continue Reading →