My upcoming game, Puzzledorf, has been a side project of mine for several years. It has existed in one form or another while I have studied Games Programming and Business at AIE, the Academy of Interactive Entertainment. AIE are a college that specialises in educating people in games and visual effects for movies. They have done a fantastic job of... Continue Reading →
Work Healthier Hours, Make Better Games
I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours - they... Continue Reading →
Good Advice On Being A Successful Indie Developer For Mobile
One of the people I respect is Bart Bonte. He's put a lot of puzzle games out and has had a successful blog running for quite some time. I also heard he recently got to 500k players on his game Black. Well, Bart put an article out recently on how he's become a successful mobile... Continue Reading →
Retro Game Colour Palettes And Tools
This post contains a bunch of colour palettes you can use in your games and pixel art projects, as well as some resources for helping you to automatically generate or manually create your own palettes, as well as some other resources. Updated periodically as I discover more stuff.
Sell your Indie Games on Itch.io
So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io, a viable alternative (although I did not end up using it for Puzzledorf,... Continue Reading →
gifCam – GIF Recorder
Ever wanted to know how you can make a GIF for your game's website? gifCam is one viable solution, though I prefer ScreenToGif. Below is a GIF I recorded from my game Puzzledorf. gifCam is one way I record my gif's, as above. It's a recorder that sits over your desktop, and it will record... Continue Reading →
Should I use Audacity?
Sound. The doorway to music. We rely on our sense of sound so much that we could easily to forget how important it is. And when it comes to creating games, every body needs sound effects. Introducing Audacity - the free audio editor. There's this idea that if something's free, it's probably not worth getting.... Continue Reading →
Puzzle Script Review – Make Puzzle Games Easy!
Puzzles. Games that make you think. They've existed for thousands of years, and now anyone can make one with Puzzle Script. It's a free, simple game creation tool designed specifically for html5 block-pushing puzzle games similar to my game Puzzledorf - although by mucking around in it's basic scripting system, it's easy to make many other... Continue Reading →
Fusion 2.5 Review – No Programming Required
There are a lot of game making tools out there that claim to require no programming or make your life easier. Of all of the 'no programming' game creation tools, I would say Fusion 2.5 is the best. There are a lot of very good features about Fusion if you want to create small games,... Continue Reading →