If you’ve ever wanted to grab all of the game objects in your Unity scene with a specific script attached and refer to them in your code, it’s quite straight forward. You can also get a single game object the same way.
Typically PuzzleScript is used to make top down games, but you can in fact emulate some of the elements of side-scrollers, albeit with the limited rules of puzzle script, in that it is still turn based. This tutorial will cover how to make gravity. Sample Project Open the sample project. I’ve given a basic level…
PuzzleScript is great fun, but wouldn’t it be nice to know how to animate with it? Well, now you can with this tutorial. I also introduce the ‘again’ keyword, which is crucial for PuzzleScript success.
I will be adding new programming tutorials and articles in C++ and C#, as well as continuing with PuzzleScript and the usual sorts of posts. I plan to write articles on specific topics such as for each loops, like my recent article, or how to iterate through unordered maps in C++. Later I will add full length tutorials…
RakNet is a C++ networking engine to help you write multiplayer games. BitStream is a method for converting data such as variables into bytes to send out across the network. This article looks at how to send strings across a network from one client to the other, because it’s not as simple as just sending an std::string. We will be looking at a special variable type.
For Each loops, or loops that go through every element in an array, can be written two ways in C++ and Visual Studio. I will simply show you the options and explain them.
For each loops in C# and Unity go through every element in an array or storage container and they are simple to write. Let me show you how.
I’ve just released a new Puzzlescript game as a follow on to The Nodus. This one is The Nodus III: Ice Caves. Moving slides you along the ice, pushing blocks will push you backwards, there are bottomless pits and hungry spiders that want to eat you.