As part of my games programming course that I am studying, we developed a proto-type 3D graphics engine in C++ using OpenGL. The excercise involved setting up all of the 3D rendering manually so that obj models and fbx models could be loaded in, setting up shaders, programming lighting with mathematical equations, experimenting with GUI…
RakNet is a C++ networking engine to help you write multiplayer games. BitStream is a method for converting data such as variables into bytes to send out across the network. This article looks at how to send strings across a network from one client to the other, because it’s not as simple as just sending an std::string. We will be looking at a special variable type.
For Each loops, or loops that go through every element in an array, can be written two ways in C++ and Visual Studio. I will simply show you the options and explain them.
For each loops in C# and Unity go through every element in an array or storage container and they are simple to write. Let me show you how.
I’ve just released a new Puzzlescript game as a follow on to The Nodus. This one is The Nodus III: Ice Caves. Moving slides you along the ice, pushing blocks will push you backwards, there are bottomless pits and hungry spiders that want to eat you.
Christmas is just around the corner! With only a few days left, I got excited and decided I to make a quick Christmas themed puzzle game. I made it in roughly 3 days to finish it before Christmas, so really it’s a mini-game. I hope you enjoy it. Have a very Merry Christmas! Play it here.
So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it’s very simple.
I’ve released a new Puzzle Script game called Marbolo. It is similar to an older puzzle game called Marble Shoot, but there is a key difference. In Marble Shoot, you could only push one marble, the green one, and had to use that to knock all of the other marbles into the holes. In Marbolo,…