Puzzle Design in Puzzledorf: Reflections

This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.

Tutorial Design in Puzzledorf: Reflections

Teaching people how to play your game is a critical component of game design - and yet a lot of players hate tutorials. So how to teach people without boring them? Better still, how to provide a tutorial that players don't think of as a tutorial? This article discusses the subject through the lens of Puzzledorf.

Puzzledorf – Out Now on Steam!

Puzzledorf is finally live today on Steam and Humble Bundle! Get ready to start solving puzzles and pushing blocks! An elegant, block-pushing puzzle game with clean design, exploring the question, "What makes a good puzzle?"

Puzzledorf Release Date

It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.

How To Change Screen Size at Runtime – Unity

This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.

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