For some reason you might want to create custom movement in your game. Ducks that can only walk left, crates that can only be pushed horizontally, that sort of thing. There’s a very simple way to do that, and I will show you how.
I now have a lot of PuzzleScript tutorials and the series is almost finished. Sometime in the future I also have plans to begin Python, C# and Unity tutorials. Thinking about this, I felt inspired to begin making Youtube versions of my tutorials that people can follow along with, and it allows me to go…
Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It’s easy to do wrong, so I’ll talk about the right way if you want to get a constant speed.
This post describes how to create a simple movement for a 2D top-down game, and it assumes that the reader is a beginner in such topics.
A common task is moving one object towards another position in Unity. Assuming you want constant, linear speed, there are two methods I will discuss: Lerp and MoveTowards.
Last year I was working on a big RPG project as part of my studies. It looked great but didn’t run so well on the ps4 dev kit. After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.
Some of you have played The Nodus – and are also aware I was planning on updating it. As I’ve gone along this journey I’ve realised that for now it’s better to leave the mobile app as it is, and make a brand new game for Steam. This game is Puzzle Realms. It will be…
Reducing lines of code can make your work more readable, making it easier for you and for others to read. More lines means more mental gymnastics to decipher which part of code does what. I want to go over some tips and tricks that helpd me.