Send Strings across BitStream and RakNet

RakNet is a C++ networking engine to help you write multiplayer games. BitStream is a method for converting data such as variables into bytes to send out across the network. This article looks at how to send strings across a network from one client to the other, because it’s not as simple as just sending an std::string. We will be looking at a special variable type.

The Ice Caves – New Puzzlescript Game

I’ve just released a new Puzzlescript game as a follow on to The Nodus. This one is The Nodus III: Ice Caves. Moving slides you along the ice, pushing blocks will push you backwards, there are bottomless pits and hungry spiders that want to eat you.

New Christmas mini Puzzle Game

Christmas is just around the corner! With only a few days left, I got excited and decided I to make a quick Christmas themed puzzle game. I made it in roughly 3 days to finish it before Christmas, so really it’s a mini-game. I hope you enjoy it. Have a very Merry Christmas! Play it here.

Marbolo

I’ve released a new Puzzle Script game called Marbolo. It is similar to an older puzzle game called Marble Shoot,  but there is a key difference. In Marble Shoot, you could only push one marble, the green one, and had to use that to knock all of the other marbles into the holes. In Marbolo,…