New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...
This article discusses the visual design of Puzzledorf, looking at the visual style but also how the graphics tie in to game design to enhance the users experience, including subjects such as how the visuals are used to communicate ideas with and engage the player and help teach through design.
Steam achievements are added to Puzzledorf today! This is the first round of achievements, with more planned to be added soon. Click to read the list of achievements.
Puzzledorf will be on discount on discount for select dates over the Christmas holiday season. Click here for more.
To celebrate the approach of Christmas, a free new update for Puzzledorf releases today on Steam and Humble Bundle! The update adds 12 snowing, ice covered levels that introduce a new mechanic - sliding on ice. Click to read more...
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
This article teaches you how to use Sprites or other custom 2D images with the particle emitter in Unity. I used this technique to create particle animations in my game, Puzzledorf. Whenever you do something right in the puzzle, particles explode. 1. Create your sprite and import it to Unity (look here if you haven't... Continue Reading →
I've decided to welcome tutorial requests. If there's something you'd like a tutorial on, comment here.
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.