Puzzledorf Nearing Completion

Puzzledorf is nearly done. A lot has happened this year. I completed a Graduate Diploma in Business Management at AIE (The Academy of Interactive Entertainment), which specialised in developing a video game business. The school are specialists in video game and film education – previously that’s where I learned programming. I then began the AIE…

How Difficult Should I Make My Game?

The subject of difficulty makes for interesting debate. There is a trend these days of making easier games to reach wider audiences. Is that a good thing? Back in the days of the Nintendo NES and SNES, games were much harder as a general rule, particularly when talking about modern Nintendo or casual games –…

Megaman 11 And Breaking Down Levels

I’ve mentioned Mark Brown before as a game design channel you should watch. One of his more recent videos is on the game design of Mega Man 11. Making a platformer is something I’ve always wanted to do, and with Super Mario Maker 2 coming out soon for Nintendo Switch, I really enjoyed watching his…

Work Healthier Hours, Make Better Games

I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours – they…

I’m Finally Playing Pokemon Go

Yes, I know it’s been out for a long time, but I resisted. Not anymore. My friends have all been playing it, and I partly avoided it because I knew it would be addictive – I didn’t want anything to get in the way of study. Now that study was over, my excuses were thin.…

Christmas 2018 & Puzzledorf Update

This year has been one heck of a year. In fact the last three years. I’ve disappeared into the world of study, doing study in programming and then post-graduate studies in business. Now that time is about to end. This means I will have the time to be a lot more active on this blog.…

Puzzledorf – Coming for Steam

I’ve given hints of a new puzzle gaming coming. Now it’s time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I’m hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,…

How To Use The Action Command – PuzzleScript

This post is part of a series in learning how to make games with PuzzleScript. If you haven’t read my previous tutorials, I recommend you do so here, as that is assumed knowledge for this post. The Action Command By now we know how to walk around, push blocks and pull blocks, but what if we…