Work Healthier Hours, Make Better Games

I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours – they…

I’m Finally Playing Pokemon Go

Yes, I know it’s been out for a long time, but I resisted. Not anymore. My friends have all been playing it, and I partly avoided it because I knew it would be addictive – I didn’t want anything to get in the way of study. Now that study was over, my excuses were thin.…

Christmas 2018 & Puzzledorf Update

This year has been one heck of a year. In fact the last three years. I’ve disappeared into the world of study, doing study in programming and then post-graduate studies in business. Now that time is about to end. This means I will have the time to be a lot more active on this blog.…

Puzzledorf – Coming for Steam

I’ve given hints of a new puzzle gaming coming. Now it’s time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I’m hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,…

How To Use The Action Command – PuzzleScript

This post is part of a series in learning how to make games with PuzzleScript. If you haven’t read my previous tutorials, I recommend you do so here, as that is assumed knowledge for this post. The Action Command By now we know how to walk around, push blocks and pull blocks, but what if we…