Puzzledorf is finally live today on Steam and Humble Bundle! Get ready to start solving puzzles and pushing blocks! An elegant, block-pushing puzzle game with clean design, exploring the question, "What makes a good puzzle?"
It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
My upcoming game, Puzzledorf, has been a side project of mine for several years. It has existed in one form or another while I have studied Games Programming and Business at AIE, the Academy of Interactive Entertainment. AIE are a college that specialises in educating people in games and visual effects for movies. They have done a fantastic job of... Continue Reading →
The Steam Page for Puzzledorf is now live for those who would like to wishlist. It's been a long journey getting to this point, and a long-time dream of mine to have a commercial game available on PC and Steam. Long before Steam ever existed I remember making small games...
There it is - the trailer is here! It has been really interesting learning about what goes into making a good Steam trailer - and it's even harder for a game with no story. Generally there's a few rules of thumbs I picked up...
It's been a while coming but the release of Puzzledorf is finally approaching. After unexpected delays with coronavirus, game development taking longer than expected, etc, we are finally here. I want to talk a little bit about the game and it's design, as well as release news.The game is currently in the final stages of... Continue Reading →
This year has been one heck of a year. In fact the last three years. I've disappeared into the world of study, doing study in programming and then post-graduate studies in business. Now that time is about to end. This means I will have the time to be a lot more active on this blog.... Continue Reading →
I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →
https://www.youtube.com/watch?v=WKwe6FqQ4hM As part of my games programming course that I am studying, we developed a proto-type 3D graphics engine in C++ using OpenGL. The excercise involved setting up all of the 3D rendering manually so that obj models and fbx models could be loaded in, setting up shaders, programming lighting with mathematical equations, experimenting with... Continue Reading →