One of the people I follow is Bart Bonte. He's put a lot of puzzle games out and has had a successful blog running for quite some time. I also heard he recently got to 500k players on his game Black. Well, Bart put an article out recently on how he's become a successful mobile... Continue Reading →
Sell your Indie Games on Itch.io
So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io, a viable alternative (although I did not end up using it for Puzzledorf,... Continue Reading →
