How To Check Next To Objects – PuzzleScript

Sometimes you might want to check what's next to an object. You might want to check if a duck is sneaking up behind you, or you might want to create blocks that can only be pushed horizontally, but not vertically. We can do this without too much difficulty.

How To Check Movement Direction – PuzzleScript

There might be times when you want to check for something only in a certain direction. You might, for example, want to create blocks that can only be pushed horizontally. Or you might want to create a duck that can only walk left. Whatever your reasons, you specify things to occur only in specific directions. 

Intermediate PuzzleScript Tutorials

I have created a series of intermediate tutorials for PuzzleScript. These tutorials are aimed at someone with no prior knowledge about programming, except that you have read my beginner tutorials for PuzzleScript. 

Retro Game Colour Palettes And Tools

This post contains a bunch of colour palettes you can use in your games and pixel art projects, as well as some resources for helping you to automatically generate or manually create your own palettes, as well as some other resources. Updated periodically as I discover more stuff.

How To Do Lerping – Unity C#

Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It's easy to do wrong, so I'll talk about the right way if you want to get a constant speed.

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