This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.
This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
This shows you how to check if any key key is being pressed on the keyboard and NOT the mouse in the correct way. There are some incorrect methods shown on the internet elsewhere.
This tutorial teaches you how to keep game objects from being destroyed when loading a new Unity scene. It will preserve them between multiple scenes.
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
If you’ve ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there’s an easy way. The following code is C#. Sprite Renderer You’re sprite is contained in a component called the Sprite Renderer. Now if you click on “Color”, you can manually change…
This post describes how to create a simple movement for a 2D top-down game, and it assumes that the reader is a beginner in such topics.
A common task is moving one object towards another position in Unity. Assuming you want constant, linear speed, there are two methods I will discuss: Lerp and MoveTowards.
If you’ve ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.
For each loops in C# and Unity go through every element in an array or storage container and they are simple to write. Let me show you how.