I had a dream to make video games. People around me seemed to think I should "get a real job". I ignored them and went my own way, because this is how I wanted to live my life. Now I've made Puzzledorf. This is how I did it.
How To Make A Custom Mouse Cursor – Unity
This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
How To Change Sprites Colour Or Transparency – Unity C#
If you've ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there's an easy way. I did this in various ways in my game Puzzledorf. One example is the fireworks that explode when you do something right: Or making the Press Any Key... Continue Reading →
How To Do Lerping – Unity C#
Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It's easy to do wrong, so I'll talk about the right way if you want to get a constant speed.
How To Do 2D Top-Down Movement – Unity C#
This post describes how to create a simple movement for a 2D top-down game, and it assumes that the reader is a beginner in such topics.
How To Do Vector MoveTowards – Unity C#
A common task is moving one object towards another position in Unity. Assuming you want constant, linear speed, there are two methods I will discuss: Lerp and MoveTowards.
How To Get All Of An Object’s Children – Unity C#
If you've ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.