This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
If you’ve ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there’s an easy way. The following code is C#. Sprite Renderer You’re sprite is contained in a component called the Sprite Renderer. Now if you click on “Color”, you can manually change…
Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It’s easy to do wrong, so I’ll talk about the right way if you want to get a constant speed.
This post describes how to create a simple movement for a 2D top-down game, and it assumes that the reader is a beginner in such topics.
A common task is moving one object towards another position in Unity. Assuming you want constant, linear speed, there are two methods I will discuss: Lerp and MoveTowards.
If you’ve ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.