Megaman 11 And Breaking Down Levels

I’ve mentioned Mark Brown before as a game design channel you should watch. One of his more recent videos is on the game design of Mega Man 11. Making a platformer is something I’ve always wanted to do, and with Super Mario Maker 2 coming out soon for Nintendo Switch, I really enjoyed watching his…

Work Healthier Hours, Make Better Games

I was reading an article yesterday by the developers of Slime Rancher. It talks about crunch in the industry, but gives a unique perspective of their own experience. According to the article, they have maintained 40 hour work weeks, and furthermore, do not believe they have made a successful game despite those hours – they…

I’m Finally Playing Pokemon Go

Yes, I know it’s been out for a long time, but I resisted. Not anymore. My friends have all been playing it, and I partly avoided it because I knew it would be addictive – I didn’t want anything to get in the way of study. Now that study was over, my excuses were thin.…

Christmas 2018 & Puzzledorf Update

This year has been one heck of a year. In fact the last three years. I’ve disappeared into the world of study, doing study in programming and then post-graduate studies in business. Now that time is about to end. This means I will have the time to be a lot more active on this blog.…

Puzzledorf – Coming for Steam

I’ve given hints of a new puzzle gaming coming. Now it’s time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I’m hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,…