If you want to use the default Unity Tile Maps, but want extras like Prefab Brush, Animated Brush, Random Brush, and more, this tells you how to download the GitHUB package and install it into your project.
How To Find Which Game Controller Is Connected – Rewired, Unity
This article teaches you how to identify which controller is plugged in so you can do different things based on that. It uses the Rewired asset.
How To Use 2D Sprites With a Particle Emitter – Unity
This article teaches you how to use Sprites or other custom 2D images with the particle emitter in Unity. You can now watch it on Youtube, or read the article below the video. https://www.youtube.com/watch?v=--cgiCQezDM I used this technique to create particle animations in my game, Puzzledorf. Whenever you do something right in the puzzle, particles... Continue Reading →
How To Change Screen Size at Runtime – Unity
This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.
How To Make A Custom Mouse Cursor – Unity
This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
How To Detect Any Key Press But Ignore Mouse – Unity C#
This shows you how to check if any key key is being pressed on the keyboard and NOT the mouse in the correct way. There are some incorrect methods shown on the internet elsewhere.
How To Not Destroy Objects Between Scenes – Unity C#
This tutorial teaches you how to keep game objects from being destroyed when loading a new Unity scene. It will preserve them between multiple scenes.
How To Import Sprite Sheets – Unity
This tutorial teaches how to import 2D pixel art graphics so they are nice and crisp, and then how to chop up your sprite sheets.
How To Do Secure Saving with Binary – Unity C#
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
How To Change Sprites Colour Or Transparency – Unity C#
https://youtu.be/0Szglwf7bAU If you've ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there's an easy way. I did this in various ways in my game Puzzledorf. Below, you can see I've got transparent waterfalls as an example. The transparency was changed in code.... Continue Reading →
