This article teaches you how to use Sprites or other custom 2D images with the particle emitter in Unity. I used this technique to create particle animations in my game, Puzzledorf. Whenever you do something right in the puzzle, particles explode. 1. Create your sprite and import it to Unity (look here if you haven't... Continue Reading →
This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.
This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
This shows you how to check if any key key is being pressed on the keyboard and NOT the mouse in the correct way. There are some incorrect methods shown on the internet elsewhere.
This tutorial teaches you how to keep game objects from being destroyed when loading a new Unity scene. It will preserve them between multiple scenes.
This tutorial teaches how to import 2D pixel art graphics so they are nice and crisp, and then how to chop up your sprite sheets.
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
If you've ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there's an easy way. I did this in various ways in my game Puzzledorf. One example is the fireworks that explode when you do something right: Or making the Press Any Key... Continue Reading →
Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It's easy to do wrong, so I'll talk about the right way if you want to get a constant speed.