This tutorial teaches you how to keep game objects from being destroyed when loading a new Unity scene. It will preserve them between multiple scenes.
How To Import Sprite Sheets – Unity
This tutorial teaches how to import 2D pixel art graphics so they are nice and crisp, and then how to chop up your sprite sheets.
How To Do Secure Saving with Binary – Unity C#
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
How Difficult Should I Make My Game?
The subject of difficulty makes for interesting debate. There is a trend these days of making easier games to reach wider audiences. Is that a good thing? Back in the days of the Nintendo NES and SNES, games were much harder as a general rule, particularly when talking about modern Nintendo or casual games -... Continue Reading →
How To Change Sprites Colour Or Transparency – Unity C#
https://youtu.be/0Szglwf7bAU If you've ever wanted to write a script that could make your sprite flash a different colour or turn them transparent in Unity, there's an easy way. I did this in various ways in my game Puzzledorf. Below, you can see I've got transparent waterfalls as an example. The transparency was changed in code.... Continue Reading →
Megaman 11 And Breaking Down Levels
I've mentioned Mark Brown before as a game design channel you should watch. One of his more recent videos is on the game design of Mega Man 11. Making a platformer is something I've always wanted to do, and possibly will do for my next project now that Puzzledorf is finished. Mark's analysis is great.... Continue Reading →
Good Advice On Being A Successful Indie Developer For Mobile
One of the people I follow is Bart Bonte. He's put a lot of puzzle games out and has had a successful blog running for quite some time. I also heard he recently got to 500k players on his game Black. Well, Bart put an article out recently on how he's become a successful mobile... Continue Reading →
Puzzledorf – Coming for Steam
I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →
How To Use The Action Command – PuzzleScript
This post is part of a series in learning how to make Sokoban games with PuzzleScript. If you haven’t read my previous tutorials, I recommend you do so here, as that is assumed knowledge for this post. The Action Command By now we know how to walk around, push and pull blocks, but what if we... Continue Reading →
How To Check Next To Objects – PuzzleScript
Sometimes you might want to check what's next to an object. You might want to check if a duck is sneaking up behind you, or you might want to create blocks that can only be pushed horizontally, but not vertically. We can do this without too much difficulty.
