How Difficult Should I Make My Game?

The subject of difficulty makes for interesting debate. There is a trend these days of making easier games to reach wider audiences. Is that a good thing? Back in the days of the Nintendo NES and SNES, games were much harder as a general rule, particularly when talking about modern Nintendo or casual games -... Continue Reading →

Megaman 11 And Breaking Down Levels

I've mentioned Mark Brown before as a game design channel you should watch. One of his more recent videos is on the game design of Mega Man 11. Making a platformer is something I've always wanted to do, and possibly will do for my next project now that Puzzledorf is finished. Mark's analysis is great.... Continue Reading →

Puzzledorf – Coming for Steam

I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →

How To Check Next To Objects – PuzzleScript

Sometimes you might want to check what's next to an object. You might want to check if a duck is sneaking up behind you, or you might want to create blocks that can only be pushed horizontally, but not vertically. We can do this without too much difficulty.

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