Stuart was interviewed by Ballistik Cofee Boy, talking Puzzledorf and game inspirations. Plus, there's talk of a new game coming!
Puzzledorf Coming to Mac & Linux, Demo Coming Friday
Puzzledorf will soon be releasing on Mac & Linux, with a new Steam demo coming next Friday. Click to read more.
Puzzledorf’s New Look
The new graphics update has finally been released on Steam and over 7,500 downloads on the Xbox Demo. Click to learn more!
Software & Tools used for Puzzledorf
I thought I would make a list of the software and tools used in the creation of Puzzledorf, and it's marketing tools, for those interested.
Get Random Object with Probability – C# Script
Here is a free script that demonstrates how to get a random object based on probability. I've put comments in the code to explain how the probabilities work.
How To Set Up A C# Console App in Visual Studio – Learn Code #1
Here are brief instructions on how to set up a C# Console App if you've never done that before, and also a simple overview of what the default code means and how to get started coding with it.
How to paint random tiles with weighted probability – Unity Tilemap | 2D Extras
I have written a custom brush script that will allow you to paint random tiles based on a probability. Here is the free code script for it.
Puzzledorf Is Coming To Atari VCS
https://www.youtube.com/watch?v=RKiat5HzqWQ Originally posted on my blog here. Puzzledorf will be coming out this August on the Atari VCS. It’s out on Steam and this will be it’s first console release. I think the Atari VCS is a super cool little console with slick design features – I love the wood fronting. I’m very excited to be bring Puzzledorf... Continue Reading →
Game Improvements – Puzzledorf Update
A lot of small but significant quality of life changes have happened in the latest Puzzledorf update, as well as significant changes to the beginner puzzles. Read for more info and to see the new trailer.
How Puzzledorf Was Born
I had a dream to make video games. People around me seemed to think I should "get a real job". I ignored them and went my own way, because this is how I wanted to live my life. Now I've made Puzzledorf. This is how I did it.
