This article talks about the difficulty level of Puzzledorf, how it changes over time, and how that is used both to engage and retain players to help them finish the game.
Teaching people how to play your game is a critical component of game design - and yet a lot of players hate tutorials. So how to teach people without boring them? Better still, how to provide a tutorial that players don't think of as a tutorial? This article discusses the subject through the lens of Puzzledorf.
It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.
This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io, a viable alternative (although I did not end up using it for Puzzledorf,... Continue Reading →
Ever wanted to know how you can make a GIF for your game's website? gifCam is one viable solution, though I prefer ScreenToGif. Below is a GIF I recorded from my game Puzzledorf. gifCam is one way I record my gif's, as above. It's a recorder that sits over your desktop, and it will record... Continue Reading →
Through making a number of games I learned a lot of techniques to make my projects run faster in Fusion. This guide will share what I know. I have since moved on to Unity where I developed Puzzledorf, but this guide should still remain relevant, at least for Fusion 2.5. NOTE: You do not have to... Continue Reading →
Sound. The doorway to music. We rely on our sense of sound so much that we could easily to forget how important it is. And when it comes to creating games, every body needs sound effects. Introducing Audacity - the free audio editor. There's this idea that if something's free, it's probably not worth getting.... Continue Reading →
Puzzles. Games that make you think. They've existed for thousands of years, and now anyone can make one with Puzzle Script. It's a free, simple game creation tool designed specifically for html5 block-pushing puzzle games similar to my game Puzzledorf - although by mucking around in it's basic scripting system, it's easy to make many other... Continue Reading →