This article talks about the difficulty level of Puzzledorf, how it changes over time, and how that is used both to engage and retain players to help them finish the game.
Teaching people how to play your game is a critical component of game design - and yet a lot of players hate tutorials. So how to teach people without boring them? Better still, how to provide a tutorial that players don't think of as a tutorial? This article discusses the subject through the lens of Puzzledorf.
It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.
This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
Play-testing is fundamental to Game Design. The aim is to observe people playing your game to so that you can identify areas of weakness in your design and methodically improve it. There are 3 keys I've found to help you play-test your games. The 3 Keys Observe Test Measure This is similar to how you would conduct... Continue Reading →
THE STU REVIEW – So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io. Itch.io is free for developers to sell their games -... Continue Reading →
THE STU REVIEW - You know those flashy animated images you see on other peoples websites? Have you ever wondered how you could make your own? Well now you can, with gifCam. gifCam is how I record my gif's, as above. It's a recorder that sits over your desktops, and it will record whatever is... Continue Reading →
Blue Screen of death. A computer crashes without saving and you lose all your work. Those are scary thoughts for many of us. Thankfully, now with GoodSync, you don't have to fear such things. You can set GoodSync to automatically back up all of your hard work to a local save device, such as USB... Continue Reading →
Through making a number of games I learned a lot of techniques to make my projects run faster in Fusion. This guide will share what I know. NOTE: You do not have to do all of these things in each project in Fusion. These are simply ways that you can make a game run faster if... Continue Reading →