I had a dream to make video games. People around me seemed to think I should "get a real job". I ignored them and went my own way, because this is how I wanted to live my life. Now I've made Puzzledorf. This is how I did it.
How To Work Out The Size of Sprites & Game World
When you are making a new pixel art game, how do you work out what size to make your sprites? How many pixels should you display on the screen at one time? It's something I review every time I start a new game. Here are some quick tips to think about. References The first thing... Continue Reading →
New Menu Music Preview
You can preview the new Menu Music for Puzzledorf here, and get a glimpse at the new animated background for the menu.
New Title Screen Preview with new Music
You can preview the new, animated Title Screen along with the new Theme Music, coming out soon.
Puzzledorf – Ruins Update Coming Soon
There's new info about the "Ruins" update coming soon to Puzzledorf and I've just launched a new Steam Developer page.
Review – 88/100 – CCGR on Puzzledorf
Review just in - 88/100 for Puzzledorf from CCGR! I am very pleased with what they had to say about the game and receiving a solid review score! And now, about the next DLC...
Steam Achievements – Round 2 – Added
New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...
The Visual Design of Puzzledorf: Reflections
This article looks at the visual style of Puzzledorf, but also how the graphics teach through design.
Playtesting and Puzzledorf: Reflections
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
Puzzle Design in Puzzledorf: Reflections
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.