New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...
This article discusses the visual design of Puzzledorf, looking at the visual style but also how the graphics tie in to game design to enhance the users experience, including subjects such as how the visuals are used to communicate ideas with and engage the player and help teach through design.
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.
This article talks about the difficulty level of Puzzledorf, how it changes over time, and how that is used both to engage and retain players to help them finish the game.
It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →
Last year I was working on a big RPG project as part of my studies. It looked great but didn't run so well on the ps4 dev kit. After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.