It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.
The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →
This year has been one heck of a year. In fact the last three years. I've disappeared into the world of study, doing study in programming and then post-graduate studies in business. Now that time is about to end. This means I will have the time to be a lot more active on this blog.... Continue Reading →
I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →
Last year I was working on a big RPG project as part of my studies. It looked great but didn't run so well on the ps4 dev kit. After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.
So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it's very simple.
Play-testing is fundamental to Game Design. The aim is to observe people playing your game to so that you can identify areas of weakness in your design and methodically improve it. There are 3 keys I've found to help you play-test your games. The 3 Keys Observe Test Measure This is similar to how you would conduct... Continue Reading →
THE STU REVIEW – So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io. Itch.io is free for developers to sell their games -... Continue Reading →
THE STU REVIEW - You know those flashy animated images you see on other peoples websites? Have you ever wondered how you could make your own? Well now you can, with gifCam. gifCam is how I record my gif's, as above. It's a recorder that sits over your desktops, and it will record whatever is... Continue Reading →
Through making a number of games I learned a lot of techniques to make my projects run faster in Fusion. This guide will share what I know. NOTE: You do not have to do all of these things in each project in Fusion. These are simply ways that you can make a game run faster if... Continue Reading →