Steam Achievements – Round 2 – Added

New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...

The Visual Design of Puzzledorf: Reflections

This article discusses the visual design of Puzzledorf, looking at the visual style but also how the graphics tie in to game design to enhance the users experience, including subjects such as how the visuals are used to communicate ideas with and engage the player and help teach through design.

Puzzle Design in Puzzledorf: Reflections

This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.

Puzzledorf Release Date

It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.

50k Trailer Views on Puzzledorf!

The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →

Puzzledorf – Coming for Steam

I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →

How To Optimize a Unity Game

Last year I was working on a big RPG project as part of my studies. It looked great but didn't run so well on the ps4 dev kit.  After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.

Creating Checkpoints in Puzzle Script

So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it's very simple.

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