Puzzle Design in Puzzledorf: Reflections

This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.

Puzzledorf Release Date

It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.

50k Trailer Views on Puzzledorf!

The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →

Puzzledorf – Coming for Steam

I've given hints of a new puzzle gaming coming. Now it's time to announce that game in full. Puzzledorf. Puzzledorf has been in development for a couple of months now. I'm hoping it will be ready for release in 2019. As I am a solo developer and caught between work and post-grad study in business,... Continue Reading →

How To Optimize a Unity Game

Last year I was working on a big RPG project as part of my studies. It looked great but didn't run so well on the ps4 dev kit.  After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.

Creating Checkpoints in Puzzle Script

So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it's very simple.

Sell your Indie Games on Itch.io

So you've made a game - now what do you do with it? Do you sell it on Steam? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there's another way? In steps Itch.io, a viable alternative (although I did not end up using it for Puzzledorf,... Continue Reading →

gifCam – GIF Recorder

Ever wanted to know how you can make a GIF for your game's website? gifCam is one viable solution, though I prefer ScreenToGif. Below is a GIF I recorded from my game Puzzledorf. gifCam is one way I record my gif's, as above. It's a recorder that sits over your desktop, and it will record... Continue Reading →

How to Optimise your Fusion Game

Through making a number of games I learned a lot of techniques to make my projects run faster in Fusion. This guide will share what I know. I have since moved on to Unity where I developed Puzzledorf, but this guide should still remain relevant, at least for Fusion 2.5. NOTE: You do not have to... Continue Reading →

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