How I Optimised My Game In Unity

Last year I was working on a big RPG project as part of my studies. It looked great but didn’t run so well on the ps4 dev kit.  After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.

Line Saving Code Tips – C#

Reducing lines of code can make your work more readable, making it easier for you and for others to read. More lines means more mental gymnastics to decipher which part of code does what. I want to go over some tips and tricks that helpd me.

Proto-type 3D Graphics Engine C++

As part of my games programming course that I am studying, we developed a proto-type 3D graphics engine in C++ using OpenGL. The excercise involved setting up all of the 3D rendering manually so that obj models and fbx models could be loaded in, setting up shaders, programming lighting with mathematical equations, experimenting with GUI…