How To Check Movement Direction – PuzzleScript

There might be times when you want to check for something only in a certain direction. You might, for example, want to create blocks that can only be pushed horizontally. Or you might want to create a duck that can only walk left. Whatever your reasons, you specify things to occur only in specific directions. 

Intermediate PuzzleScript Tutorials

I have created a series of intermediate tutorials for PuzzleScript. These tutorials are aimed at someone with no prior knowledge about programming, except that you have read my beginner tutorials for PuzzleScript. 

Retro Game Colour Palettes And Tools

This post contains a bunch of colour palettes you can use in your games and pixel art projects, as well as some resources for helping you to automatically generate or manually create your own palettes, as well as some other resources. Updated periodically as I discover more stuff.

How To Do Lerping – Unity C#

Moving one object towards another is a simple enough task, and a Lerp is a good way to get the job done. Lerping can also be used to gradually change one value into another. It's easy to do wrong, so I'll talk about the right way if you want to get a constant speed.

How To Optimize a Unity Game

Last year I was working on a big RPG project as part of my studies. It looked great but didn't run so well on the ps4 dev kit.  After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.

Line Saving Code Tips – C#

Reducing lines of code can make your work more readable, making it easier for you and for others to read. More lines means more mental gymnastics to decipher which part of code does what. I want to go over some tips and tricks that helpd me.

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