How to do Gravity in Puzzle Script

Typically PuzzleScript is used to make top down Sokoban games, like I did with Puzzledorf, but you can in fact emulate some of the elements of side-scrollers, albeit with the limited rules of puzzle script, in that it is still turn based. This tutorial will cover how to make gravity. Puzzledorf I did a bit... Continue Reading →

Send Strings across BitStream and RakNet

RakNet is a C++ networking engine to help you write multiplayer games. BitStream is a method for converting data such as variables into bytes to send out across the network. This article looks at how to send strings across a network from one client to the other, because it's not as simple as just sending an std::string. We will be looking at a special variable type.

Creating Checkpoints in Puzzle Script

So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it's very simple.

Checking Multiple Conditions in Puzzle Script

Ever wished you could check for more than one condition at a time in Puzzle Script, like is there a bomb anywhere on the stage AND a destructible block? This tutorial teaches how to check multiple conditions. It builds on knowledge from the previous beginner tutorials, which I recommend if you're new to Puzzle Script.

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