Sometimes you might want to check what’s next to an object. You might want to check if a duck is sneaking up behind you, or you might want to create blocks that can only be pushed horizontally, but not vertically. We can do this without too much difficulty.
For some reason you might want to create custom movement in your game. Ducks that can only walk left, crates that can only be pushed horizontally, that sort of thing. There’s a very simple way to do that, and I will show you how.
There might be times when you want to check for something only in a certain direction. You might, for example, want to create blocks that can only be pushed horizontally. Or you might want to create a duck that can only walk left. Whatever your reasons, you specify things to occur only in specific directions.
Last year I was working on a big RPG project as part of my studies. It looked great but didn’t run so well on the ps4 dev kit. After a lot of tweaking I got it from a pretty stuttery frame rate to something smooth. This guide will tell you how I did it.
If you’ve ever wanted to get all of the children attached to a Unity GameObject and turn them into an array, there is a simple way to do it. This tutorial shows you how to do it in simple C# code.
So you have this idea for a great Puzzle Script game, but it involves checkpoints. You want the player to be able to reset to the checkpoint if they press reset or if they die. How do you do that? This tutorial will cover it, and it’s very simple.
I had an issue where every time I opened Adobe Flash Builder, it kept closing and telling me to look at some log file. With a bit of googling, I found a very useful answer which I’ll repost here for you. Solution Apparently the eclipse workspace gets corrupted. Here’s a solution that works: Close Flash Builder, and…