Steam Achievements – Round 2 – Added

New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...

Puzzledorf – Out Now on Steam!

Puzzledorf is finally live today on Steam and Humble Bundle! Get ready to start solving puzzles and pushing blocks! An elegant, block-pushing puzzle game with clean design, exploring the question, "What makes a good puzzle?"

Puzzledorf Release Date

It's been a long while coming but I am ready to announce the release date of Puzzledorf for Steam. It will also be releasing on the Humble Bundle store at the same time.

50k Trailer Views on Puzzledorf!

The announcement trailer for Puzzledorf has just hit a new milestone today - over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time... Continue Reading →

AIE Incubator Program & Puzzledorf

My upcoming game, Puzzledorf, has been a side project of mine for several years. It has existed in one form or another while I have studied Games Programming and Business at AIE, the Academy of Interactive Entertainment. AIE are a college that specialises in educating people in games and visual effects for movies. They have done a fantastic job of... Continue Reading →

Wishlist Puzzledorf On Steam

The Steam Page for Puzzledorf is now live for those who would like to wishlist. It's been a long journey getting to this point, and a long-time dream of mine to have a commercial game available on PC and Steam. Long before Steam ever existed I remember making small games...

Puzzledorf Announcement Trailer Out

There it is - the trailer is here! It has been really interesting learning about what goes into making a good Steam trailer - and it's even harder for a game with no story. Generally there's a few rules of thumbs I picked up...

Blog at WordPress.com.

Up ↑