You can preview the new Menu Music for Puzzledorf here, and get a glimpse at the new animated background for the menu.
There's new info about the "Ruins" update coming soon to Puzzledorf and I've just launched a new Steam Developer page.
New Steam Achievements have just been added to Puzzledorf! Previously the achievements would be completed by any player who completed the game. These new achievements are different. They are harder to get and score based, giving determined players something more to aim for. Here is a list of the new achievements:...
This post contains a bunch of colour palettes you can use in your games and pixel art projects, as well as some resources for helping you to automatically generate or manually create your own palettes, as well as some other resources. Updated periodically as I discover more stuff.
This tutorial teaches you how to resize Pixel Art in Photoshop. It shows you how to increase and decrease the image while keeping crisp quality.
Ever wanted to know how you can make a GIF for your game's website? gifCam is one viable solution, though I prefer ScreenToGif. Below is a GIF I recorded from my game Puzzledorf. gifCam is one way I record my gif's, as above. It's a recorder that sits over your desktop, and it will record... Continue Reading →
Puzzles. Games that make you think. They've existed for thousands of years, and now anyone can make one with Puzzle Script. It's a free, simple game creation tool designed specifically for html5 block-pushing puzzle games similar to my game Puzzledorf - although by mucking around in it's basic scripting system, it's easy to make many other... Continue Reading →
There are a lot of game making tools out there that claim to require no programming or make your life easier. Of all of the 'no programming' game creation tools, I would say Fusion 2.5 is the best. There are a lot of very good features about Fusion if you want to create small games,... Continue Reading →