This guide contains information and tutorials for Android Mobile development. I have since moved on to Unity where I developed my game Puzzledorf, but this guide should still be relevant. If there’s anything you think should be added, or if you have a link to a better example than the one provided, please comment below.
Look in: C:\Program Files\Clickteam Fusion Developer 2.5\Examples\AndroidPlus
Dual Stick Shooter
Drag Object Example
Custom Button Controls
One Tap Jump with Platform Movement Object
Fernando’s Example on Tilt Controls
Date and Time
Get device date and time
How to access the flashlight
Setting up Objects
How to find the center of the screen
‘Is a sample not playing’ doesn’t work with Android – how to work around
Optimizing Audio – How to use lots of sounds and use less memory from audio files
Troubleshooting issues with sounds not playing over each other
Chartboost Example and Online Highscore
Online Multiplayer Tutorial – Using Lacewing
Testing for internet connection
Use ‘Send Intent (share)’
Loading a website from device local storage
Protecting online high scores against hackers
Checklist – Before Release
Optimize your game for Android
Saving memory with detectors
How to work out if images are power of 2
Android Icon Guidelines
More Android Icon Guidelines
Keystore Generator Tool
Setting a version name for your App
A quick look at localisation
How to release the game – Only some parts are relevant. Some of it clickteam has done for you, like the keystore. Particularly look at the bottom section, ‘Becoming a Market Publisher’
Googles Launch Checklist
Clickteam checklist and promotion by Clickteam
Where am I allowed to sell my Android game?
Marketing your game
Getting your game out there
App Annie is a free analytics tool specifically for Apps – search any app!
Money Making Ideas
Selling your game to a publisher through FGL and other idea’s
There are a lot of things to remember but the key parts are to optimize your game and use OGG’s for audio.
If you enjoyed reading, try my game Puzzledorf.