50k Trailer Views on Puzzledorf!

The announcement trailer for Puzzledorf has just hit a new milestone today – over 50,000 views! Wow! I am so excited! Given that this game has taken so much time and energy to develop, not to mention going back to study to gain extra skills in programming and business, to put all of that time…

Puzzledorf Release Approaching

It’s been a while coming but the release of Puzzledorf is finally approaching. After unexpected delays with coronavirus, game development taking longer than expected, etc, we are finally here. I want to talk a little bit about the game and it’s design, as well as release news. The game is currently in the final stages…

Sell your Indie Games for free

THE STU REVIEW – So you’ve made a game – now what do you do with it? Do you sell it on Steam, hoping that it gets greenlit? Or do you attempt the mobile market, hoping to stand out against millions of other games? Or perhaps there’s another way? In steps Itch.io. Itch.io is free for developers…

How to Optimise your Fusion Game

Through making a number of games I learned a lot of techniques to make my projects run faster in Fusion. This guide will share what I know. NOTE: You do not have to do all of these things in each project in Fusion. These are simply ways that you can make a game run faster if…

Audacity – Free Sound Editor

THE STU REVIEW  –  Sound. The doorway to music. We rely on our sense of sound so much that we could easily to forget how important it is. And when it comes to creating games, every body needs sound effects. Introducing Audacity – the free audio editor. There’s this idea that if something’s free, it’s…

Puzzle Script Review – Make Puzzle Games Easy!

Puzzles. Games that make you think. They’ve existed for thousands of years, and now anyone can make one with Puzzle Script. It’s a free, simple game creation tool designed specifically for html5 block-pushing puzzle games – although by mucking around in it’s basic scripting system, it’s easy to make many other types of games. You can easily use it as…